PART FIVE: Player Regulation

Written by Cristian Bravo on . Posted in League Rules

A. B.M.S.A. Registration

a) Each team must submit an official register of its players to the Executive on or at a date advised by the latter.

b) Each team shall retain a copy of its official player register for reference and modification purposes.

c) Official player register forms will be distributed by the Society prior to the start of the playing season

d) Any change in player personnel, whether new players are added or players are inactive, should be reported to the Executive immediately so that the SocietyÕs records can be kept up to date.

e) To be eligible, every player must be a member of the B.M.S.A. and have a completed and approved ÒApplication for Membership and Community Involvement Survey on file; be registered with the B.C.S.A. and have a valid B.M.S.A. I.D. card.

f) When registering any player, ALL forms must be fully completed (including jersey number/picture I.D.(one picture only)] for approval TOGETHER. Players will not be approved UNDER ANY CIRCUMSTANCES with incomplete documentation.
[Subject to Appendix A Part G:I]

g) Any violation of these provisions may subject a negligent team to a fine and/or suspension or other action deemed appropriate by the Executive.

B. B.C.S.A. Registration

a) To be eligible to participate in B.M.S.A. games/events all players must be properly registered at least twenty-four hours [24] before game time on a form provide by the B.C.S.A.

b) These forms will be purchased, on behalf of the member teams, by the Executive and distributed prior to the start of the season.

c) Each team will be required to register a minimum of fifteen players [15] in order for acceptance.

C. Player Regulations

a) Each team is entitled to conditionally sign or register an unlimited number of players however, team rosters are restricted to the number of jerseyÕs in a teams inventory [each player must have a Òunique and individualÓ jersey number]. The Society will only issue eighteen registration [30] forms 18 of which are supplied as part of the teams registration fee. Any signings above this number will require the team to access the 12 [twelve] additional form inventory supplied with the registration kit. These form [s] will be processed at a cost of Thirty Dollars [$30.00 each].
 
Any signings above this number will require the purchase of additional forms [s]
from the league at a cost per form of $50.00 [fifty dollars] each.

b) The fee for these additional forms can be deducted from the purchasing teams performance bond provided that the balance is not depleted below fifty percent [50%] of the bonds total. At this point, the only deductions to the bond will be for discipline assessments and Player Registration form purchases will then be on a ÒCash OnlyÓ basis. [They can again be deducted AFTER the bond has been replenished back to its full five hundred dollar ($500.00) balance. (No partial Òtop-upsÓ)].

c) The Executive will not permit the registration on any player concurrently registered with another B.C.S.A. affiliate.

d) A player shall be eligible to take part in a B.M.S.A. league game one day [1] following the date of registration with the B.C.S.A. providing he has complied with all other regulations in Part Five of the B.M.S.A. Rules and Regulations and has been issued a valid B.M.S.A. I.D. Identity Card.

- A player shall be eligible to play in a B.M.S.A. Cup game provided he has been signed in compliance to all provisions of Part Five of the B.M.S.A. Rules and Regulations and no later than January 15 of that players teams playing season.

e) No player shall be allowed to play on more than one team in league play or in any one Cup competition.

f) No player may participate in a game without a current I.D. Card. It is the responsibility of team representatives to take care of and protect B.M.S.A. Identity Cards.

g) Any player [s] whose I.D. Card [s] or whose eligibility is/are challenged IN ANY WAY by the game official [who will hold and forward the card [s] to the league] is/are suspended on the spot for that COMPLETE league or Cup game [or portion thereof].
NO EXCEPTIONS

- The player [s] MUST appear within ten days [10] (during the play-offs: five days [5]) of the original suspension with his/their manager/coach at the league office [7795 Allman Street, Burnaby] with two pieces [2] of valid I.D. [one picture I.D. with address and one other I.D. with address (addresses on BOTH must match the one on the signed B.C.S.A. registration form) to verify his/their players eligibility to the leagues satisfaction.
- The player [s] will remain suspended until his/their I.D. has been verified.
- Player [s] who do not appear within this ten day [10] (five day [5] during play-offs) time frame will be considered ineligible and be assessed a minimum one hundred dollar fine [$100.00] over and above the other sanctions assessed affected teams that are in effect under the ÒIneligible PlayerÓ provisions of the B.M.S.A. Rules and Regulations.


THE B.M.S.A. CONSIDERS PLAYER [S] PRESENT AT THE FIELD, PRE-GAME, OR AT THE TIME DOCUMENTATION IS CHECKED TO HAVE PARTICIPATED IN THAT GAME.

h) Teams that provide faulty eligibility information [cannot be proved conclusively or supported by facts currently on file with the league, other leagues or the B.C. Soccer Association] on player [s] that results in his/their suspension or causes their opponents team to field a less competitive side be assessed discipline that includes substantial fines and game forfeiture [if applicable].

i) A player whose I.D. Card is missing at game time shall be viewed for all intents and purposes as an ineligible player.

j) Each team is allowed to dress a maximum of twenty players [20] per game; all who may participate provided they all have separate, individually numbered jerseys.

k) A team proven to have dressed, and in due course utilized, more than twenty players [20] shall be considered to have played an ineligible player, in which case, it shall forfeit the game and be fined accordingly.

NOTE:
- If an ineligible player has participated in multiple games, then the team will be fined and made to forfeit those games the player participated in [to a minimum of three games (3)] and forfeit a minimum of nine points [9] should the team have won with the ineligible player on the field or not. [to a minimum of three games (3)].
- A player found to be ineligible due to being registered to multiple affiliated teams will be automatically expelled; fined a minimum $100.00 [one hundred dollars]; a minimum team fine over and above the player fine of $100.00 [one hundred dollars] can also be assessed; an automatic minimum 3 game [three] game forfeit [minimum last three games played] will be assessed. These penalties DOUBLE for repeat offenses.

l) Any team proven to have played an ineligible player [s] in a play-off or Cup competition shall forfeit that game and the series.

m) Any team representative may request a review of an opponents playing roster [subject to Executive approval] under the Protest provisions in Part Six of these Rules and Regulations.

n) In order for a player to be eligible to play in the B.M.S.A., that player must NOT be eligible to play juvenile soccer under B.C.S.A. guidelines.

o) The minimum age for players to participate in any B.M.S.A. event is eighteen years of age [18]. Documentation will be required at time of registration for age verification.

p) Each team shall have one opportunity [1] (up to seven days [7] before the playing season commences) to delete pre-registered players who, for one reason or another, will not be playing. One replacement player registration form will be issued for each spoilt form returned to the league provided the teamÕs original roster was eighteen players [18] or less.

q) Goalkeepers must wear colours that distinguish them from the other players and the officials.

r) In games where official assistant referees are not appointed, team linesmen may be used, BUT no registered player that is participating/has participated in that match shall be used in this capacity.

s) Complete player registration documentation must be submitted to the league for processing no later than the Wednesday prior to that teams weekend game. [NOTE: Only one picture required]

D. Substitutions

a) Consistent with the recreational character of the league, each team is allowed to make unlimited substitutions in player personnel throughout the course of the game Ð extra time included.

b) In games with assistant referees, All substitutions must be through these officials.

c) In games with assistant referees, all LATE arrivals must be through these officials after I.D. has been checked and approved by this official.

d) A substitute player can only enter the field of play when the referee has suspended play. The substitution can then occur provided the referee has approved it and that the team wishing the substitution has possession or control of the ball. If a player has been injured, he may be substituted with the refereeÕs approval.

e) A player previously substituted for shall be permitted to take further part in a game.

f) A player cannot be substituted for teammate sent off the field by the referee.

g) Players substituting must comply with all the provisions in this Constitution and its Rules and Regulations regarding eligibility,

E. Transfers

a) A properly registered B.C.S.A. player may transfer TWICE during a current playing season BUT cannot transfer back to the original team until a period of thirty days [30] has elapsed. All transfers must be completed no later than the fifteenth day of January [15th] of any winter league season. [All discipline accrued by the player to the date of his transfer is carried forward to the players new team]

TRANSFER PAPERS THAT ARE SUBMITTED AFTER THIS DATE ARE NULL AND VOID AND THE PLAYER IS INELIGIBLE TO PLAY FOR THE TEAM HE HAS CHOSEN TO TRANSFER TO.

b) A player registered on the official B.C.S.A registration form cannot transfer his services during the current playing season of such registration without the consent of the team with which he is registered.

c) A player refused a transfer by his team shall be allowed to appeal in writing without fee to the league with a copy of such appeal being sent to the Society Secretary.

d) A transfer will require the B.C.S.A. Registrars guidelines regarding transfer being complied with.

e) The Executive must be informed of all and any player transfers.

f) A player is entitled to two transfers [2] before the deadline established by the B.M.S.A. [January 15]

g) A transferred player shall be eligible the day following the registration of such transfer to play in all league games for the team to which the transfer has been granted, provided he is a member of the Society, the B.C.S.A., has a valid B.M.S.A. I.D. card issued and is not currently under suspension from his previous team and/or league.

h) Any player previously unregistered with the B.C.S.A. in a current season may be signed right up to the player-signing deadline [January 15]. To play in the Burnaby Challenge Cup Competition [A]; the Jawala Prasad Eliminator Cup [B]; or the Dante Maglio Defender Cup [C] competition if applicable.

i) All transfers are subject to the charge of twenty dollars [$20.00], due and payable to the B.M.S.A. before the transfer can be completed.

F. Identification Cards

a) All player I.D. cards are the exclusive property of the B.M.S.A.

b) Any player without a valid I.D. Card will be deemed an ineligible player.

c) Only eligible players names may appear on the team list, and I.D. cards [if applicable] for ALL players in the current line-up must be presented to the game official, together with a team list signed by team official, at least ten minutes [10] before the game.

d) To be current and acceptable, every I.D. card must indicate:

  • Name
  • Date of birth
  • Name of team currently registered with
  • A recent and clearly identifiable photograph [no black and white]. Pictures on I.D. cards must be full faced, clear and current. Teams will be held responsible and accountable for any player [s] I.D. that does not meet these standards in the opinion of the game official and/or the Executive.
  • Signature of a Society Executive.
  • Subject to availability, pictures provided by the league Polaroid camera can be provided for a fee of five dollars each [$5.00] cash.
  • Laminated:

- Non-laminated cards are valid only on the date they are approved.
- Non-laminated cards must be surrendered to the league for laminating.
- Teams found to have utilized a player [s] with non-laminated I.D. cards after the approval date will be ruled to have used an ineligible player, forfeit the game and points if applicable, and fined.

e) It is the responsibility of every member team to ensure that all their player information is collected and complete before a Director will approve a card.

f) Eligible players late for the kick-off may participate in the game upon presentation and approval of their I.D. card by the appropriate game official.

g) When transferring to another team, a players I.D. card must be submitted with his transfer form.

h) Any unused I.D. card [i.e.: players quitting or leaving the team for the rest of the season due to injury, commitments etc.,] must be returned to the Executive immediately.

i) Managers are responsible for ensuring that all I.D. card data is correct. Any discrepancy must be reported to the Executive immediately.

j) The player or team manager must retrieve the I.D. card from the Executive when the playerÕs suspension has been lifted. A list of the games Òsat outÓ by the suspended player must be submitted at the time the card is retrieved.

k) Managers or coaches with invalid player I.D. card [s] should not insist on fielding that/those player [s] until the documentation is correct and properly approved.

l) Teams failing to produce valid I.D. cards at game time will have until the end of half time to produce the I.D.Cards. If the I.D. cards are not produced by half time then the game will be forfeited and recorded as a one to nil loss. The offending team will be assessed all expenses incurred including full game officials fees and field booking fees. Failure to do so will result in additional fines and suspension [s] being handed out to the offending team or players.

m) Any player ejected from the game by the referee, will have his I.D. card forwarded with the referees report to the Executive on the day of the infraction.

n) It is the responsibility of the team [s] whose player [s] have been ejected to surrender the I.D. card of the player [s] to the referee.

o) Game officials must check I.D. cards prior to the game to verify:

  1. The player and I.D. card match.
  2. The player is in fact registered with the team he is registered with.
  3. The game official will retain possession of the I.D. cards for the duration of the game.


p) Replacement I.D. cards for those lost and/or destroyed only upon satisfactory evidence of loss or destruction. The replacement fee will be ten dollars [$10.00] per card.

q) Only team representatives may apply for player I.D. cards.

r) The Executive will dispense new player I.D. Cards based on need or the expiration of any current player cards.

s) All teams requiring B.M.S.A. I.D. cards to be validated must submit these cards to the Executive seven days [7] prior to the commencement of the season.